
qc file in notepad, look under //reference mesh(es) and you will see the reference. select the Textures tab, use the drop down menu to select the "- Copy.bmp" and tick Additiveġ4. in jed's model viewer, Tools -> Compile Model and locate the. click the top () box and search for the "- Copy.bmp", and click assignġ0. in Groups tab, click on "Duplicate00" and click Selectĩ. > 0.1 units (untick "Only warp selected vertices") -> OKĦ. go to Groups tab, select the group and then duplicate (ctrl+d)ĥ. bmp inside the mdl folder (it should be "- Copy.bmp")ģ. Standard Poly Colored Head Models (bright)Īh i will write a tutorial on how to make models glow soonīut if you have some modelling experience,ģ. Note: to use another colored model, rename the folder and the. If you have any unique or decent models which could be used, feel free to share them in the comments section and I can add them here. The player model however is at a fixed polycount due to the fact its only a reskin. High poly player models can affect your fps, which is why I have included a polycount for each model - the higher the polycount, the more likely you are of getting fps drops. mdl file and its parent folder to either red or blue. If you wish to use a different color simply rename the.

In most of the downloads for the red and blue models I have included different colors - red, blue, green, pink and yellow. Red and blue models go inside their own folder inside the half-life\ag\models\player folder. To use these, put the player.mdl and playert.mdl files inside your half-life\ag\models folder. Hopefully this should give players a variety of models to choose from. The red and blue models are split into 3 categories, firstly there is the standard red/blue style model, then there is the bright models and lastly the glow models.

I have stuck to 3 basic model shapes and created different specific features for each. I have created or reworked most of the models below (excluding sarge) with the intention of increasing visibility whilst reducing texture size and filesize and generally cleaning the model files. This is a selection of red and blue models and player model reskins.


However you can edit the textures of the player model (the default model used when you change to a model which isn't found in the models folder) and of course, you can replace the red and blue models to any model. barney, gina, gman, gordon, helmet, hgrunt, recon, robo, scientist, zombie. Valve and HLDM:AG have locked certain player models and you cannot change the valve models ie. A good set of player models is helpful for those who struggle to see the default models against background textures.
